Posts Tagged ‘practomime’

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Humanism of the Walkthrough, or, What happens when the prisoner doesn’t notice he’s been freed

February 13, 2013

Humanism of the Walkthrough, or, What happens when the prisoner doesn’t notice he’s been freed

Here’s where I prove that walkthroughs are as humanistic as humanistic can be.

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Roger on Rulesets and the Humanities

January 30, 2013

Frankly, my new language is “games precede humanities.” I’ll be trying to take that on the road this summer. From my latest post at Play the Past.

The codification of the essentially humanistic analysis available to every player of BioShock into writing articles for scholarly journals in order to win promotion is a ruleset of its own, but I want to persuade you that if we mistake that ruleset for the essence of humanistic endeavor, the humanities really are doomed.

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At “Play the Past”: Roger on an interesting Disney game

April 19, 2012

Anyone reading me here might be interested in my “rules of the text” series at Play the Past. I added a little to it today with a post about a rather remarkable ARG/LARP/CCG hybrid that’s recently debuted in Walt Disney World’s Magic Kingdom. Sample:

In this practomime, a huge range of transmedia discourses (films, above all, but also books, games, and the Magic Kingdom itself) are made part of a ruleset that the designers (whom Disney, never more appropriately, of course calls “imagineers”) have literally mapped onto the theme park and coded onto cards that fragment the Disney narratives and let players recompose them in delightful juxtapositions–for example assaulting Yzma of The Emperor’s New Groove with Maurice’s (of Beauty and the Beast) woodchopper.